60 Parsecs! It has a tough competition this week (photo: Robot Gentleman)
The first batch of mobile games of the year includes the excellent Gladiabots and one of the first action games for Apple Watch.
Now that the last of the tinsel has been put back in its cardboard box, and the pine needles carefully brushed under the carpet, it is time to once again seek the comfort of the reality of British January by finding something, anything , to play on your phone. Fortunately, the past few weeks have been kind to mobile players, with options such as the wonderfully soft Spring Falls to calm his troubled brow or the intricate complexity of Gladiabots, which might be enough to keep him distracted until Easter.
Space Grunts 2 for iOS, £ 3.99 (OrangePixel)
(embed) https://www.youtube.com/watch?v=7GvhawmQ1ZI (/ embed)
With its 8-bit style graphics and roguelike ornaments, Space Grunts 2 is an OrangePixel game; Only this time, instead of being an action, it is a turn deck builder with an emphasis on speed and simplicity.
Each move you make to enemies also has a turn, which means they move through the levels generated by the game procedure at the same time as you and take turns in the same way during battles. The speed with which the cards travel your hand makes this tilt process disappointing, which gives you little chance of building a tactically viable deck.
You can exchange cards at special vending machines, but it is almost always better to simply resist and go to the exit to the next level. That reduces the enjoyment of what could have been a more complicated and interesting strategy game, but an Android version is in process if you’re interested.
Song of Bloom, £ 1.99 (Philipp Stollenmayer)
(embed) https://www.youtube.com/watch?v=dkTOZacLiNI (/ embed)
A flickering, leafless plant with a cryptic subtitle appears. A touch takes him to an empty white square, another to a set of mysterious dials, a man looking at his phone, a scattering of symbols, a lonely figure climbing a diagonal line, and it’s all over.
The game turns out to be hidden within that brief series of abstract images, you just need to discover how to unlock it, what you undertake using visual clues that are clearly summarized for you as shoots that grow from the plant on the opening screen that previously flourished -free branches .
Beautifully drawn and with a disturbing soundtrack, the cyclic nature of the game and its oblique plot exposure make this a playful and constantly charming experience.
Circuloid for Apple Watch, £ 1.99 (Beep Yeah!)
(embed) https://www.youtube.com/watch?v=mcpARqMwQoY (/ embed)
Although Apple Watch has become a prolific platform for applications to support your exercise regimen, you still have to find your feet in the games, so an action game designed specifically for watch-based games is such a find. interesting.
In Circuloid, colored bubbles float from the center of the screen to the outside, where you catch them with a palette, controlled by rotating the digital crown. As you catch more, the shovel extends to form a complete circle, at which point it passes to the next level.
As you go there are multicolored bubbles; Grab the wrong color with your shovel and it shrinks, which quickly results in a failure. And given its level of arcade-style difficulty of the 1980s, you will be failing a lot. There may not be much in this little interlude about the size of a snack between important tasks, but it is the potential parent of a new generation of portable games.
The House of Da Vinci 2 for iOS, £ 4.99 (Blue Brain Games)
(embed) https://www.youtube.com/watch?v=UzR5GnY_DWQ (/ embed)
In House of Da Vinci 2 you will solve a succession of wooden and brass mechanical puzzles in a semi-mystical environment by dragging, pinching and touching the touch screen. If you have played The Room or its sequels, you will be in a very familiar field.
Although it is divided into innumerable similarities, from its sound effects to the track system to the use of the Perpetual Oculus that transforms the room, this focuses a bit more on the exploration with a larger number of simpler puzzles distributed in one more area wide. However, it is less intuitive than The Room, although its mechanics seem to be reused more frequently.
Despite its many similarities and some clearly wobbly voice performances, it is still good, as it involves multi-stage puzzles that require a bit of teasing, punctures and experimentation to discover it. Coming soon on Android, PC and Switch.
60 Parsecs! for iOS and Android, £ 3.99 (Robot Gentleman)
(embed) https://www.youtube.com/watch?v=OdRBWBAiO_4 (/ embed)
60 Parsecs! It is the sequel to the 60 seconds well received and darkly comic! You start with a minute for Earth to be destroyed, giving you little time to grab useful items and crew members before jumping into an escape pod.
Each day that follows requires that you make a decision, usually based on a pointless situation where your response effectively produces an arbitrary condition of winning or losing. In this context, you have to help your crew survive using the few stolen supplies in the first few seconds.
Even if you love the sense of humor and the artistic style of the game, the quality of the interactions is so thin that it is impossible to get much satisfaction from them. Surviving at random can be marginally less irritating than dying without your own fault, but it is not very funny either.
Spring Falls for iOS, £ 3.99 (development of scattered games)
(embed) https://www.youtube.com/watch?v=tbqRq-OThCc (/ embed)
In Spring Falls your job is to nourish the flowers by providing them with water. Initially, that is as simple as lowering a hexagonal block so that the water flows next to a seed, but as the game progresses, you will have to wet several flowers and make sure that all your precious water does not flow along the edge of the level .
Ported from the PC, it feels like home on a touch screen, the minimalist interface complemented by elegant and simple guitar music to accompany your reflections.
There are some complicated puzzles there, but the general sense is one of gentle relaxation. An Android version will be released later this year.
1000 days to escape for iOS and Android, £ 0.79 (Aleksey Kashlakov)
(embed) https://www.youtube.com/watch?v=oqOxmCA1_D4 (/ embed)
Once again, Earth is scheduled for total destruction, but this time you have 1,000 days to evacuate its population of 7 billion. You do it by exploring nearby planets, terraforming them and then sending rockets full of land refugees to their new homes.
Launching rockets and buying resources requires science points, which you earn by landing, exploring and solving alien worlds successfully. They also allow you to upgrade your rocket and equipment, allowing you to colonize increasingly extreme and distant planets.
There are no instructions and the English translation is a bit homemade, but the game is solid as a rock, its real-time game cycle is very convincing. And there isn’t a single ad or IAP in sight, a cut to 79p.
Gladiabots – AI Combat Arena for iOS and Android, £ 6.99 (Sébastien Dubois)
(embed) https://www.youtube.com/watch?v=ZUoce5Xtyjg (/ embed)
While there are countless sand shooters, Gladiabots is different in the sense that you never control the action. Instead, you adapt the AI of the members of your autonomous robotic team to help them prevail on the battlefield.
Despite an excellent and detailed multilevel training mode, this is still a lot to understand. Fortunately, there is an extensive mode for a player in which you can hone your programming skills and refine the AI subroutines, which you can implement in several bots, before moving to the rigors of multiplayer mode.
The result is absolutely sensational and Gladiabots has a level of depth and complexity that will keep the stubborn logician busy for months.
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